Behind the scenes...kindda


Not gonna lie, this birthday hat dude creeped me the *%$#%^ out.

When I was coming up with ideas, I wanted a game that made me feel claustrophobic. I wanted to feel like I had no chance of survival. I wanted...darkness.

Ok, maybe not that last part.

But I remembered that scene in the move titled Train to Busan. If you haven't seen it, why? Go watch it,  it's awesome. Anyway, in one scene, the train that they were on entered a tunnel. The zombies couldn't see them in the dark so they had to sneak their way into the next train car. I don't want to spoil anymore, but that was such a cool scene!!! I knew I wanted to do something like that but make me, or you, feel and control the moment instead of just watching it happen.

Anyway, when I started building the game, I worked on the layout of the interior of the train first, and then the enemy AI (and birthday hat dude).  I wanted to add more types of enemies but I only had four days to build everything from scratch, so I ended up doing only 2 enemy types instead.  

The sound design was my favourite part of this game. I had so much fun combining different animal, mechanical, and anything I could find, into weird creature noises. I even put a bicycle gear sound in there too lol. The music came in last, like an icing on a cake kinda deal. I picked-up my guitar and played the D strings, did a couple of slides, added some effects, and that's how I did it.

Files

Don't Run.zip 91 MB
May 12, 2020

Get Don't Run

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